While, for me, that’s part of this game’s charm – it feels like a relic of a bygone era – the fact remains that this is a forty-dollar video game put out by a AAA publisher in 2019. Textures are muddy and edges are jagged, to the point that it looks like an upscaled, late-stage Wii game in some levels. The problem is that none of this is complemented by the graphical horsepower of the game, especially on the Switch. There’s also a nice diversity of environments present, from lush overgrown cities to grungy alleyways to oceansides lit up by dreamy, orange sunsets. It has a wonderful art direction, with character and monster designs that are delightful in their campiness and absurdity. The only downside here is that the game is not very pretty.
![game contra 5 crack game contra 5 crack](https://www.playnesonline.com/wp-content/uploads/images/nes/Super_Contra_5.png)
So, while Rogue Corps might not be as mechanically polished as a Borderlands or a Destiny, it has stuff going on with it that makes it more engaging than either of those games from a single-player perspective. There’s a lot going on, a lot of different ways to kit a character out, and a lot of room to mess around with what you like best. The thing is that a player can absolutely ruin a good piece of gear by gambling it away, as some of the doctors allow you to risk damaging loot for the potential of better stat buffs. Players scavenge different body parts and vital organs, then get into a dirty tent and solicit one of three back-alley doctors to slice them open and stuff them with new giblets. “Experimentation” is also a great way to describe Rogue Corps’ armor system. The game encourages experimentation versus specialization, and that’s pretty neat. My go-to loadout has been a giant buzzsaw hula hoop and a Gatling gun. And, on a personal note, the weapons are just fun.
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Plus, most of the weapons feel very different, so switching it up means that you’re learning how to use something new each time. There’s just enough loot in this thing that it feels diverse, but not too much to the point of feeling like you have to sift through ten tons of garbage to get one half-decent thing. The thing is, as somebody who’s playing Borderlands 3 in conjunction with this game, I must admit that Rogue Corps is actually a bit more enjoyable in this department. Should it have gone that route? Debatable. Big ol’ numbers popping off enemies, different colors of weapons and armor to denote rarity, repeatable missions to grind experience, a hub area to cycle through your loot… it’s all here. Perhaps the most surprising thing about Contra: Rogue Corps, as it wasn’t in any of the marketing, is that it’s a loot shooter with every single trapping of that genre. Your character’s experience points still go up, which is nice, but for a game that’s this long in the tooth, it can feel really discouraging to lose all your progress.
![game contra 5 crack game contra 5 crack](https://www.yearfill.com/wp-content/uploads/2020/11/52a03db4019d1fb82e52cbc46fe7d646.jpg)
Also frustrating is the lack of checkpoints – when you die, the level’s over, and you’ve lost thirty minutes of your life. This gets to be irksome when levels run for twenty to thirty minutes at a time. For one, you can’t pause – a symptom of ToyLogic’s bizarre decision to structure this thing like Monster Hunter.
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There are numerous questionable design choices that dull the flavor of this greasy cheeseburger of a game. This isn’t to say every gameplay decision here is a good one.
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The closest comparison one could make is a less polished, but still engaging Binding of Isaac.
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Through trial and error, the game eases the player into what it wants: constant dodging, deliberate shooting, and a keen awareness of their surroundings. While all the different systems seem disjointed at first, they click into place with a few hours of putting your nose right up to the grindstone. There’s a nice, deliberate, tactile feel to the whole experience – one that comes with a bit of patience and experimentation. Once it really gets going after its slow and repetitious early game content, it’s a fun and compelling game with loads to uncover. While this is a bit of a controversial decision, it mostly pays off. Instead, players will find themselves blasting through a hybrid of twin-stick and bullet hell shooters, with a bit of 3D platforming thrown in for good measure. Unlike the Contra that most know and love, Rogue Corps isn’t a 2D side-scroller.